Zombie Adventure - Game 39 - Day 16 (June 20, 2019)

in #gaming6 years ago

A small team of adventurers (@improv, @aussieninja, @justatouchfey, @paulag, @bashadow, @pbock and @hhayweaver) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.

Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.

Inside the church, the team finds another ledger kept by Father Jones. Father Jones wrote: When a troupe of travelling Gypsies came to town and offered pony rides, my niece got thrown from her pony when a rabbit scurried from where it was hiding and spooked her horse. She landed on a fence post and it punctured one of her lungs. I prayed for her recovery but she died a short time later.

The gypsies felt terrible that anyone should be killed because of the service they provided, so one of the gypsies offered to bring her back to life with a ritual from an old book they carried with them. I was hesitant about allowing this ritual to proceed and spoke to the mayor about it. The mayor said it was God's will that my niece should not survive and to let things be as they were.

On the other hand, I had my sister begging me to bring back her 11-year old daughter who was innocent and just starting her life. The gypsies were also pressuring me to allow them to correct the mistake their horse made. It was all too much for me and I didn't want to take responsibility for making such a monumental decision, so I told my sister to do whatever she felt was correct. Of course she allowed the gypsies to bring her daughter back to life and the gypsies were all to eager to oblige.

As it turned out, my niece was brought back from the dead, but she wasn't her normal self. She seemed distant and isolated from the rest of the world. My sister said that it was likely from the shock and it would just take time for her to return to normal. The next day, my sister was found dead along with her husband. In no time at all, more and more people were being killed and unless the bodies were immediately burned, they too returned from the dead and began killing others. They were all being turned into zombies!

We decided to isolate this area in order to stop the spread of this nightmare. I'll take a few things before

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Objective:

Investigate the (supposedly isolated) church area to see if you can find any gold and look for clues about why there are so many zombies in and around this village. Reveal the mystery and teleport back to the warehouse to retrieve your clothing and other belongings.

Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.
In the city hall they found the Mayor's ledger which stated: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!
In the warehouse across from the city hall is a teleporter that zaps you to the church area.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-39-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move.
A walker from inside a building attacks P3, rolls 3 and misses. A walker joins P1. A walker joins P10.

Zombies spawn at spawn sites:

Zone 1 rolls a 6 - hulk
Zone 2 rolls a 5 - runner
Zone 3 rolls a 2 - nothing


G39June20.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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player 4
Bonus roll @rolld20
action 1 move south
lets see if I get a can't miss before I try use my shotgun in the same square as a team mate

Shake shake shake, you roll the 20-sided die.

You rolled a 10.

oh extra action

okay so if there is no change of me hitting my team mate now we are in the same square, action 2 and 3 shoot walker. If there is a chance I can shoot my team mate then action 2 punch walker and action 3 run south
@rolld20

Shake shake shake, you roll the 20-sided die.

You rolled a 13.

Tagging @paulag in case you have notifications on.
P5 already killed the walker and P1 killed the hulk. There are only zombies BEHIND you now. You can shoot backwards or run for the teleporter. Any time players are in the same space, they WILL get hit first if shooting.

Player 3 (2nd)

Bonus roll @rolld20
Action 1: Axe the walker! @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 6.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

Action 2: Move South!

Player 5 (1st)

Bonus roll @rolld20
Action 1: Get a good grip on my ax, and move south.
Action 2:Slash and smash the walker with my ax, which I hope I have a good grip on. @rollthedice

Shake shake shake, you roll the 20-sided die.

You rolled a 3.

Shake shake shake, you roll the 6-sided die.

You rolled a 6.

And another one eats the dust, yes another one eats the dust....Oh yeah, the feel of the the force, the life energies of the zombie filling my every pore, oh yeah.

Shoot the hulk twice @rolld20 @rolltwodice

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Shake shake shake, you roll the 20-sided die.

You rolled a 5.

You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 5.

Second die lands...
You rolled a 4.

Yay player 1 kills the hulk

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YAYYY!!! And you collected 7 Life Force and have regained full health. Congratulations!

Bang boodle!

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player 9
Escape to the teleport Whoop Whoop !

darn gypsies...

Posted using Partiko Android

You once again feel your body dissolve into nothing. You leave everything but your living tissue behind. Then you sense your body come back together again at the other teleportation station back in the warehouse across the street from the Goldcrest city hall. There you find the weapons and clothing you had left behind the first time you teleported. Finally, you can dress yourself.

wait... we were fighting zombies naked ? F****

Posted using Partiko Android

YUP! Did you miss that part?

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Player 10 (6th)

Bonus roll @rolld20
Action 1: axe the walker @rollthedice

Shake shake shake, you roll the 6-sided die.

You rolled a 4.

Walker chopped down.
Action 2: Move south.

Shake shake shake, you roll the 20-sided die.

You rolled a 7.

Player 2 (7th)

Bonus roll @rolld20
Action 1: Move south.
Action 2: Move south.

Shake shake shake, you roll the 20-sided die.

You rolled a 9.

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