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RE: Collaborating with 3D art for the next Hive game "cryptocompany" [ESP/ENG]

in Alien Art Hivelast year

Hee they're so blocky they're cute XD

I hated low poly modelling x_x it's useful for making sure you try to be as optimal as possible even with high poly models but I find that since I tried and then ran away from game modelling, I sometimes obsess about the stupid polycount way too much and have to really just get over it.

Might just be the brain glitches though, hopefully you can just switch what you need much easier XD

Can you put all the things together into a scene or are they doing that?

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Hahaha I get it, and I want it to look perfect.
put everything in one scene? I don't know, I've been passing the files in this way, although I really feel that they don't have much time available, but I try to do the best possible.

I was asking if you were going to put a scene together out of the props but it seems like you're making the models for them to put together into a scene.

Keeping them separate is generally a better idea for ease of reuse :)