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RE: SPS Governance Proposal - Adjust Rewards Based on Card Level

in #splinterlands2 years ago

IM giong to be playing one acount but my bots are funded and i need cash flow 24/7 to run my project in the early stages which if complett will benefit eveyone here. So i think the small bots i run at 500K to a million cp arent necessarily bad as im doing it for new players and profit

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I think level 1 cards always need value and need to be playable.

To be honest, a diamond or gold deck sells super bad.

The highest accessibility to new players is level 1 cards. I dont think many new player say "let's spend 300k on that game".

A test league with skill only and all cards have same stats from level 1 to max and only rewards change could be a thing.

If it sucks, remove it.

If its cool, why not?

I mean at this point rewards are fixed + everyone could be champion, only the rewards are different. I mean that would be a real play to earn or not?

And maybe remove ghost cards to a minimum possible.

If the rental market works " perfect". That would mean easy to use for new people.

Then the changes could make a lot of sense.

Like "top 20" decks for rent or something like that.

If rental market should drop massive, card prices will drop massive short after it, means yields will drop after it too.

I love my rental account too.

But if the yield is "-card value" because of less new players, I'm in favor of a more sustainable model :D

If panic should hit in and we end up in PVP market, it will become dirty.

That's why more players and more hands are better in a more accessible game.

I have no problem holding in a "bera market",but the game needs in the meanwhile the ability to grow in users IMO.

IDK :)

Im in favour of everything that works with one click " rent for cash". No research needed, Player see the price for timeframe x and can purchase or not for different levels for example.

Works best in e-commerce, so why not here :D

sure it needs a free market balance.

Another idea would be to let the proposal work and add for a "skill variant" a change of season rewards in the league for top players.

So skill really matter, and even a player with lower $ invested could have a "top player experience".

I maybe look at things a bit differently, because I played a lot of competitive games like starcraft.

 2 years ago  Reveal Comment

Sure,

That's the balance needed to find. But IMO the game is different to a 2k investment 10k investment and more.

Sure nobody needs to have all cards or something like that. Rentals are also cool.

But I think the game sucks for new users.

Another cool thing that could be fun for new users are "shared cards". like someone in a guild allows all members to use the cards and earn 70% of the earned rewards.

For players is "no investment" needed and the most skilled can earn the most.

Something like that would be cool IMO. Simple and easy.