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RE: Season End, Hive Hard Fork, & Other Updates

in #splinterlands4 years ago

I know this is new and this is going to be hard but it does not seem fair somehow that players with 2million score hang back in gold to take the prizes. It seems kind of counterproductive somehow

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@felander, I believe the way the game has been designed is that each league has its own Summoner Caps (and thus monster Caps based on the summoner Caps). So whether someone has 2 million collection score or 200k collection score, the higher level doesn't give anyone an advantage. So if you have your cards up to the league's summoner and monster cap limits, then you will have the exact same opportunity as the accounts that also have theirs too. The fact that they have 2 million more in collection power is effectively wasted by them, not a punishment to you. In other words, if you are efficient, you can be better than those decks by being more efficient in your purchases and having the proper key cards as opposed to just owning everything in gold which gives no advantage in the season rankings.

The fact that they have 2 million more in collection power is effectively wasted by them, not a punishment to you.

They have a much 'deeper' team, a huge variety of different monsters and summoners which are strong even at comparable low levels.

It won't console the frustrated newbie to contemplate if his superior opponent wasted his collection power or not. :)

I agree with this point 100%

It won't console the frustrated newbie to contemplate if his superior opponent wasted his collection power or not. :)

I like the change, but they need to now focus on making it fun for the newbie. Rewarding low level bots wasn't right, but keeping humans happy and engaged is something they should strive for.

Very true, this was going to be my retort. I’ve got decent cards but someone that’s got access to all of their cards mac level for the league is going to have a better shot at beating me. Not guaranteed by any means but likely to beat me if I make one mistake.

Full Gold level deck (literally 100% of regular cards) has Collection Power around 1.3M DEC, so what does it mean that someone has collection power 2M or 10M in gold league if max is 1.3M? It is Gold Foil cards that boost collection power because of 50x higher burn value. But Gold Foil cards are not better in battles. And at the end of the day, it's summoners level that matters, not collection power, which is only a minimum requirement.

Yeah my alt account is a gold foil account and it’s got 230k collection power I think because of the higher rate. The summoners aren’t that good but it does well here and there. Definitely helps to have great summoners, that’s my biggest regret from when beta still was around.

You are right! I know quite some players with smaller collections who don't enjoy playing anymore because nowadays even in the lower leagues they keep losing against way superior teams.

I like the idea of "League Leaderboards", but why not just force players to ascend into a higher league if their "Collection Power" is high enough AND the qualifying rating is reached, as well?

but why not just force players to ascend into a higher league if their "Collection Power" is high enough AND the qualifying rating is reached, as well?

It would make sense if Gold Foil cards wouldn't boost Collection Power so much.
That's Silver level account:
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It is summoners levels that matters, Collection Power is only a minimum requirement.It summoners levels that matters, Collection Power is only a minimum requirement.

It would make sense if Gold Foil cards wouldn't boost Collection Power so much.

Just calculate the collection power of gold cards as if they were regular ...
(At least when it's about in which league one is playing.)

Actually, I was not a fan of a way that Collection Power is calculated! I even made a post about it and this was Yaba response: https://peakd.com/hive-13323/@yabapmatt/re-jacekw-qell5k

I think if someone has all gold level cards (100% of them) then idea to force him to move to diamond is ridiculous, because he will be killed by maxed out decks over and over again.

But if some maxed account (max level cards, high collection power) decided to drop to Bronze just to have fun, that's something different. Maybe he should be forced to play in Diamond/Champion, maybe not. But again, it is summoners levels that matters, if someone want to win Bronze league, he should be the best bronze league player and have deck competitive enough to be able to get this 1st position. Instead, right now there is a lot of complaining like:

  • he should not play here,
  • he is too strong
  • ban all good players
  • let me win
  • he should advance (despite having level of cards the same as the league he is playing)
    But that's not the way to win ;-)

Actually, I was not a fan of a way that Collection Power is calculated! I even made a post about it and this was Yaba response: https://peakd.com/hive-13323/@yabapmatt/re-jacekw-qell5k

You both have some good reasons for your positions.
You suggested similar things like I did in my comment above (not to differentiate between gold and non-gold etc.).

However, I (as an example) don't care so much if I am on top in Diamond League or 'anywhere' in Champions League (if players with some skills and a good deck invest enough time they can get their piece of the cake anyhow and anyway). If you reach a certain level you can have at least some fun or try to reach even more.

What really worries me is the playing experience of players with more or less mediocre decks and non-expert skills. I understand that not everybody can (and should) earn a lot, but I think at least they should have some fun (I think that if the player base of Splinterlands should grow that will only happen with the big majority of these players who aren't fighting for top Champions League spots)!
When as a test I used the deck of a friend to see how it feels to make a simple quest for him, I have to admit it was really frustrating: very strong opponents (in comparison with his deck), "grinding an hour or more" (as @cmplxty wrote) and then winning a few potions ...
Maybe in lower leagues one could reduce at least the necessary number of games to fulfill a quest (as compensation for the low rewards)?
But that's just one idea, and we need to do more to increase playing experience of non-professional players.

Yeah the experience of the folks in the lower leagues shouldn’t necessarily match those in the leagues of diamond and champion. We want it to definitely be fun to play and they should enjoy the game instead of loathe the lame reward they will receive.

I see both worlds with my accounts. My main account oh this username has decent collection power to hold my own in gold and diamond leagues. My alt account, the gold foil account, it’s not as strong but it’s often very challenging to do a daily quest if it’s not a dragon or a life quest. Sometimes I just skip it entirely and gain a little DEC to compensate for the loss of chests and wait for the following day to try.

I just hope that the Splinterlands team will take all of our thoughts here into consideration. There’s a heck of a lot of great merit to go around and definitely some things to chew on for adjustments.

I appreciate everyone’s dialogue here, I don’t feel as frustrated now that folks are agreeing and modifying my proposals and highlighting others they came up with. All around great stuff!

It is summoners levels that matters

Exactly, this might be the solution to a lot of the problems the current rankings and collection Power system brings about. It is simply not fun to lose or win against other players just because you have better or worse cards and the outcome of the match is known before it even started. I personally don't mind losing against players who are at a similar summoner level but just have more cards available to choose from.

I'm not sure how rankings and a matching system can be implemented based on summoner levels. It is an interesting concept and I'm sure it can be done one way or another.